Deepwater Dale

Appearance: Deepwater dale site in the cradle of two mountains. It was once a gem upon the pale seas. From the top of the eastern mountain to the bottoms of the coastal deeps, the city spreads across the land. Apart from the slums, the buildings in the wind, land, and sea district are well built and cared for. Each district adheres to a distinct architectural style. Those on the mountain build out of stone and steel, either delving into sheer rock faces or building towers to hold their aeries. The lad district holds houses and hovels made of lumber, brick, and plaster. Containing many humans, this district seeks to emulate the building style of the old empire. Beneath the surface, in the deeps, massive spheres of iron and glass are suspended at different levels in the ocean. Some are held in place by thick chain, others through arcane magics. All three ways of life are married within this city. Its port boasts wealth and fortune, the likes of which is not oft seen upon the pale seas.

Since the raiding of the dale by the Riptide pirates, the city has fallen under the control of the Wairiin empire. They claim that it is to protect their trade interests and help rebuild the city, but there are many whispers that they played a roll in the destruction of the city.

Inhabitants:

the winds: aarokokra monestary, dwarves, air genasi, kenku,

the earth: orcs, goblins, hobgoblins, earth and fire genasi (the latter is shunned), halflings

the deeps: tritons, water genasi, tortles, a few lizard folk (water based)

Power structure: The king of the dale is the only name he is known by. For the past forty years he has cared for the dale, bringing fortune and peace to his people. He is a triton of unknown birth. He is fiercely opposed to the empire, and has worked to build increase the dales economic stability.

The district lords each oversee a district. They are old and jealous, seeking to grasp power and wealth wherever they can find it.

Various merchant companies hold significant power within the city

Relation to the outside world:

The dale is one of the only two points of entry for trade in and out of the empire. It holds a place of honour on the council of the trade city.

Layout

It is broken up into three levels, each populated by a set of races and dedicated to a different way of life.

1. The wind spire (lower section is for the general populace), but topped with a spire for mages or something)

2. The earth (slums mostly, location of the moon temple)

3. The deeps (the sea level and below, by the shore is location of merchants and most commerce, beneath the surface and just above ground are many merchant houses/ center of city. Extends far below the surface.

Many towers litter the slopes on either side of the city. Each contains a large cannon used for city defence. There is rumor that magical walls and defences lay beneath the water.