Bitrun

Most of this salt swept city sits on tall stilts driven into to long sandbar that leading out from the main island. Constructed of many ramshackle huts, the city has little by way of luxuries. It contains, town hall, taverns, trade post, and market. The exception to its predominantly barren industry, is its plethora of shipwrights and ship supplies. The island itself, where one would normally expect a city and towns, is entirely taken up by endless rows of shipyards.

Inhabitants: The shipyards are full of gnomes, dwarves, humans, and halflings, while the “town” itself is full of all manner of creatures, though goblins are fairly common here.

relation to the outside world: Bitrun is a halfway point. The closest to a order as can be found while still maintaining the wild and wary ways of a seafarers town. Many voyagers stop by hear to stock up on the way out of the trade cities, or to reprovision and repair after a long trip.

Because of the high traffic nature of this area, the seas around the island are usually full of ships. Most of the trade actually occurs between ships, with dedicated merchant rowboats gliding between them in a constant chain of negotiations.

Layout: All houses and buildings are build on stilts sitting in the ocean. The sandbar on which they stand is occasionally visible at low tide. A long rickety bridge leads to the island where distant figures hurry about between the hulking masses of new born ships.